Tau Station Player's Guide

Unofficial player's guide to Tau Station

Table of Contents

Private Ships

You can buy private ships, and use those for travel. Since this requires several expensive and long University courses and at least 210,000 credits for the cheapest type of ship, this should be considered an advanced feature.


In order to buy a Private Shuttle, or a Mantis Class Private Cruiser you need to complete the following University courses, in this order:

(Total cost for courses: 28,200 credits).

If you want to buy a Razorback (faster and much more expensive), you will need these additional courses:

(totalling another 44,800 credits).

Ship Types

Once you have the prerequisite University courses and enough credits, you can go to one of the shipyards that actually sell ships (not all do), and buy a ship.

System Station Available Ship Types
Sol København Private Ship
Sol Daedalus Private Ship
Alpha Centauri Yards of Gadani Private Ship, Razorback
Sirius The House of Congo Mantis Class Private Cruiser

The following table shows the available and the planned ship types:

Name Mass / T Acceleration / G Fuel Capacity / g Max Range / km Cargo Capacity / T Price / credits Prerequisites Availability
Private Shuttle 8.8 2.427 5 2,145,548 0 210,000 Basic Ship Handling Daedalus, København, Yards of Gadani
Mantis Class Private Cruiser 9.15 4.271 17.5 4,156,560 0 615,000 Basic Ship Handling (?) The House of Congo
Razorback 9.5 14.5 90 5,987,859 0 995,000 Advanced Ship Handling Yards of Gadani
Bulk Carrier 890 0.906 250 2,841,466 140      
Freighter 475 1.305 175 2,587,346 70      
Private Cargo Shuttle 30.5 2.321 17.5 2,265,602 10      
Public Shuttle 1280 3.626 5000 9,873,087 0      

Operating a Ship

Once you buy a ship, you have to give it a name (length between 3 and 100 characters, Unicode allowed), and then it becomes available at the Docks. A newly bought ship is fully fueled.

At the Docks, you can enter the ship, and choose a destination. On a Jump Gate, the destination can be a connected jump gate or a local station. On other stations, you can just select local destinations.

If you have completed enough Multi-Jump Ship Navigation courses from the Space Navigation module, you can select jump gates that are only indirectly connected to the jump gate you are on, and travel the whole distance in one go, though slower than if you stopped at each jump gate and immediately started the next jump.

Using a ship consumes fuel proportionally to the travel distance. You can refuel at any dock, though the price per fuel depends on the station, and time. It varies quite a bit (up to a factor of about 8 between lowest and highest price observed on a station), but tends to be lower on lower-level stations.

The Tau Tracker shows upper and lower fuel prices per gram that have been observed per station. When you have it installed, it shows current prices, both measured and estimated.

Refueling takes about 315 units per gram, which can add up to several segments for a large and empty tank. You can halve the refueling time by spending 10 bonds.

Partial refueling is not possible, each time you refuel you fill up to full tank capacity.

There are University courses available to reduce fuel consumption and to reduce the damage that ships take during normal operation. The Basic Fuel Efficiency course reduces fuel usage by 5%, and the Advanced and Mastery course each add another 5% fuel savings.


Ships require regular patch ups, and occasional overhauls.

Once a health bar of a ship sinks below a certain threshold, or when the navigation computers are “not operational”, the ship requires patch up before you can fly it again.

If you are lucky, and the current station has a shipyard, the repairs can be done for you by paid workers, which means you do not have to be present during the repairs – but it costs about twice as much as patching it up yourself.

On stations without a shipyard, you have to patch up your ship at the docks, which is cheaper, but confines you to the docks during the process. Patching up a ship consumes 50% Focus, Intelligence and Stamina. During a ship patch up, stats and focus regeneration is very slow. While confined, you cannot be attacked (just like if you were confined to the brig or sickbay).

In either case, you can spend 10 bonds to halve the patch up time.

A patch up only brings the health up to 75%. Overhaul at a shipyard costs an additional 2000 credits, and completely restores the health of the ship. You can overhaul your ship without patching it first, although it will cost more.

Ship Storage

At every shipyard, you can install a storage locker into a private ship.

This costs around 4,400 to 71,000 credits, depending on the station’s economy.

The installation takes 10 full days, and halving the time costs 199 bonds. You cannot use your ship while installation is in progress.

Once installed, you can put items into your ship’s locker from inventory, just like you can with storage lockers in Market.

The storage locker in a Razorback and Private Shuttle has 50 slots.

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